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Thursday, September 26, 2013

Dark Souls II


   The long awaited sequel to Dark Souls hits North America March 11, 2014. For those new to the title, Dark Souls is an action role-playing game set in the fictional Kingdom of Lordan. The player steps into the role of an undead that has been chosen to make a pilgrimage.  Known for its difficulty and its engaging online features, Dark Souls was well received by critics.


Although little is known about Dark Souls II’s storyline, it has been revealed that it will somehow be linked to the first game. The game will still revolve around a cursed character seeking a cure for his agony. However, concern for change in the game’s online features sparked in the Dark Souls community when the sequel was announcde.

In an interview with Official Xbox Magazine, game producer Takeshi Miyazoe said, "We still have yet to reveal a lot of the enhancements, but the core elements of the network play in Dark Souls, such as summoning other players, Covenants that help or interrupt other players, will carry over to Dark Souls 2," Miyazoe told OXM. "Our dev team's goal is to enhance some of these elements even further, so that you still have that loose connection--how you interact with other players will be an enhanced experience, a new experience."

"It's the sharing of emotions, the sharing of the loneliness with other people, so that you get that faint sense of comfort when you feel that another player's facing the same difficulties in the game, but without being able to have direct contact." He explained about the feel of the game’s online feature. 


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